Porque nem tudo é Dragon Ruler e Prophecy.
Eaí pessoal!
Como me pediram 2 artigos diferentes, resolvi juntar os dois em um só(ambos são Machine-Type), saindo um pouco do Ciclo de Metas que andamos falando, decidi falar sobre dois decks que tive bastante diversão usando eles no Ygo Pro: Gimmick Puppets e Meklords. Vamos começar pelos Gimmick Puppets.
Gimmick Puppet (Marionete Engenhosa, traduzido) é um arquetipo de monstros usados por IV, em Yu-Gi-Oh! Zexal. A maioria é de nivel 8 e são essênciais para invocar monstros de Rank 8. Todas as cartas são tipo Machine e seus atibutos variam entre EARTH e DARK, sendo quase todas as carta de atributo DARK. A decklist que usei foi essa:
Gimmick Puppet, Stahp - 40 Cards
Monsters: 18
3 Gimmick Puppet Magne Doll
2 Gimmick Puppet Dreary Doll
1 Gimmick Puppet Egg Head
3 Gimmick Puppet Gear Changer
2 Gimmick Puppet Scissor Arms
3 Machina Fortress
3 Machina Gearframe
1 Dark Armed Dragon
Spells: 12
3 Junk Puppet
2 Pot of Duality
3 Mystical Space Typhoon
2 Trade-In
1 Heavy Storm
1 Monster Reborn
Traps: 10
2 Breakthrough Skill
2 Bottomless Trap Hole
2 Torrential Tribute
1 Solemn Warning
1 Solemn Judgment
2 Compulsory Evacuation Device
Extra Deck: 15
1 Number 88: Gimmick Puppet of Leo
2 Number 40: Gimmick Puppet of Strings
2 Number 15: Gimmick Puppet Giant Grinder
1 Number 22: Zombiestein
1 Number 107: Galaxy-Eyes Tachyon Dragon
1 Heliopolis the Sun Dragon Overlord
1 Number 11: Big Eye
1 Mecha Phantom Beast Dracossack
1 Neo Galaxy-Eyes Photon Dragon
1 Abyss Dweller
1 Maestroke the Symphony Djinn
1 Gagaga Cowboy
1 Lavalval Chain
1 Diamond Dire Wolf
Agora, vamos conhecer as cartas do Arquétipo:
Os Meklord Emperors absorvem os Synchros que enfrentam, os Meklord Armies fazem blitz no campo com Swarm, ganhando Boost de ATK se o Correspondente estiver em campo. Meklord Astros Punem os Synchros também, tornando esse deck um Anti-Synchro perfeito. Mas o estilo de jogo mudou de Synchro-centric para Xyz-centric, Meklords foram esquecidos entre os outros incontáveis arquétipos Tier 3. Mas o formato é generoso aos Meklords, com 2 Torrential Tributes e 3 Call of the Haunted. Com novos Machine Xyz e suportes exclusivos pra Machine, Meklords são mais consistentes do que nunca.
Meklord Sky Control - 40 Cards
Monsters: 17
3 Meklord Army of Skiel
1 Meklord Army of Wisel
2 Meklord Army of Granel
3 Meklord Emperor Wisel
2 Machina Fortress
2 Machina Gearframe
2 Spirit Reaper
2 Effect Veiler
Spells: 8
2 Pot of Duality
3 Mystical Space Typhoon
1 The Seal of Orichalcos
1 Heavy Storm
1 Monster Reborn
Traps: 15
3 Breakthrough Skill
2 Compulsory Evacuation Device
3 Call of the Haunted
2 Torrential Tribute
1 Solemn Warning
1 Solemn Judgment
2 Bottomless Trap Hole
1 Summon Limit
Extra Deck: 15
1 Number 11: Big Eye
1 Mecha Phantom Beast Dracossack
1 Fairy King Alverdbich
1 Gear Gigant X
1 Abyss Dweller
1 Lavalval Chain
1 Maestroke the Symphony DJinn
1 Diamond Dire Wolf
1 Gagaga Cowboy
1 Slacker Magician
1 Formula Synchron
1 Ally of Justice Catastor
1 Scrap Dragon
1 Stardust Dragon
1 Crimson Blader
1 Red Dragon Archfiend
Cartas Meklord que estão entrando no Deck:
Meklord Army of Skiel
This card gains 200 ATK for each face-up "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard you can Special Summon 1 "Meklord Army" monster from your Deck.
Meklord Army of Wisel
This card gains 100 ATK for each face-up "Meklord" monster on the field, except this card. once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster you control declares an attack on a Defense Position monster your opponent controls, you can activate this effect. During that battle, if the DEF of the attack target is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
Meklord Emperor Wisel
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, You can target 1 Synchro Monster your opponent controls, equip that target to this card. This card gains ATK equal to those equipped monsters combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it.
Meklord Army of Granel
This card gains 100 ATK for each face-up "Meklord" monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent contros, and halve its ATK until the End Phase.
O deck não faz nada de especial, mas quero explicar o porquê de Seal of Orichalcos aí. Destruindo um monstro que foi SS e invocar um Skiel. 3k de ATK, nega Spells? Não peço muito mais.
O resto do deck é bem Standart, fazendo alguns combos aqui e ali, mas normalmente é lento e se esconde em algumas destruições até conseguir a vantagem com o combo dos Skiels. O Army dele é o melhor, pois funciona como uma Abysslinde para nós que usamos 3 Call of the Haunted e 2 Torrential Tribute. Sobre o Spirit Reaper, faz Stall, e quando for alvejado e destruído, um Skiel aparece em campo.
Dito isso, vou deixar 2 Decklists Extra, uma Fire King-Meklord Skiel como Tech e um Gimmick Puppet focado em usar Tuners Level 3 e invocar Celestial Dragon.
Gimmicky Celestial Sky - 40 Cards
Monsters: 18
3 Gimmick Puppet Magne Doll
2 Gimmick Puppet Dreary Doll
3 Gimmick Puppet Gear Changer
2 Genex Ally Birdman
1 Blackwing - Gale the Whirlwind
1 Delta Flyer
2 Gimmick Puppet Scissor Arms
2 Machina Fortress
3 Machina Gearframe
1 Dark Armed Dragon
Spells: 12
3 Junk Puppet
2 Pot of Duality
3 Mystical Space Typhoon
2 Trade-In
1 Heavy Storm
1 Monster Reborn
Traps: 10
2 Breakthrough Skill
2 Bottomless Trap Hole
2 Torrential Tribute
1 Solemn Warning
1 Solemn Judgment
2 Compulsory Evacuation Device
Extra Deck: 15
1 Number 88: Gimmick Puppet of Leo
2 Number 40: Gimmick Puppet of Strings
1 Number 15: Gimmick Puppet Giant Grinder
2 Celestial Dragon
1 Number 22: Zombiestein
1 Number 107: Galaxy-Eyes Tachyon Dragon
1 Heliopolis the Sun Dragon Overlord
1 Number 11: Big Eye
1 Mecha Phantom Beast Dracossack
1 Neo Galaxy-Eyes Photon Dragon
1 Abyss Dweller
1 Maestroke the Symphony Djinn
1 Gagaga Cowboy
1 Lavalval Chain
MekFire Lords - 40 Cards
Monsters: 19
3 Fire King Avatar Barong
3 Fire King High Avatar Barong
3 Fire King Avatar Yaksha
3 Meklord Emperor Wisel
3 Flamvell Firedog
1 Flamvell Magician
2 Effect Veiler
1 Swift Scarecrow
Spells: 15
3 Onslaught of the Fire Kings
3 Circle of the Fire Kings
3 Mystical Space Typhoon
2 Pot of Duality
2 Fire Formation - Tenki
1 Heavy Storm
1 Monster Reborn
Traps: 6
2 Breakthrough Skill
1 Solemn Warning
1 Solemn Judgment
2 Bottomless Trap Hole
Extra Deck: 15
1 Abyss Dweller
1 Gagaga Cowboy
1 Diamond Dire Wolf
1 Steelswarm Roach
1 Number 39: Utopia
1 Maestroke the Symphony Djinn
1 Number 50: Blackship of Corn
1 Number 16: Shock Master
1 Slacker Magician
1 Formula Synchron
1 Scrap Dragon
1 Stardust Dragon
1 Red Dragon Archfiend
1 Colossal Fighter
1 Thought Ruler Archfiend
Bom, é isso. Gostaram da postagem? Comentem! Ficou curta, mas não tenho muita experiência com os dois arquétipos em questão e isso foi o que aprendi com meu tempo de Playtesting. Até a próxima!